Domino Knights!
by Chad C. Walstrom
Domino Knights is an alternative
to the numerous battle-focused, collectable card games on the market
today. Instead of special cards, it uses games that you may already
have in your bookshelf: a set of dominos, a deck of cards, and pencil
and paper. The concept of the game is simply to defeat your opponents
in battle using Knights you've trained from the Peasants of the
countryside. This game is designed for two to six players.
Domino Knights is released under
the Creative Commons
Attribution-ShareAlike 2.5 License.
This license is in the spirit of the GNU GPL and FDL licenses, but
perhaps a bit more appropriate for a non-software, non-technical work,
which Domino Knights certainly is.
Roadmap
Like this site, the Domino Knights
document currently lacks artwork and flair, but in my honest opinion,
is quite playable. There is an Appendix in the document that contains
a list of TODO's, including artwork to draw, crib sheets to create,
and things to clean-up. If you like the game and are interested in
helping out, please feel free to send me your contributions. You will
receive full credit for all your hard work!
I plan on publishing an HTML version of the document for this site,
and an unmarked plain-text version for the utilitarians out there.
Please, play-test the game and let me know what you think! Send email
to chewie@wookimus.net with
your suggestions, typo corrections, or contributions!
Mailing List
Domino Knights has an open subscription mailing list at http://lists.wookimus.net named
domino-knights@lists.wookimus.net. To subscribe, either use the web
interface or send an email with the subject "subscribe" to domino-knights-request@lists.wookimus.net.
There currently is no archive for the list, but I'm working on that.
Chat!
An IRC chat channel has been opened up on the OFTC network
(irc.oftc.net) called #domino-knights. Just open up your favorite IRC
client and discuss Domino Knights live.
Download
Each file is digitally signed for validation that your downloads
succeeded.
- v0.10 - Optional Rule: Training Cards may be of different suit.
Cleaned up Attack description. Removed obsolete strategy tip
regarding discard. Fixed typos.
PDF,
(sig,
md5);
LaTeX Source,
(sig,
md5).
- v0.9 - Renamed the Maintain phase to Promote and placed it after
the Draw phase. Added examples. Attack as a Unit optional rule.
Additional considerations for Kingdom Fame Points option. Removed
ability to draw from the discard pile. In practice, no one ever chose
this option. The longest period any Special Card can remain in play is
now one round. Clarified benefits of Necromancer card.
PDF,
(sig,
md5);
LaTeX Source,
(sig,
md5).
- v0.8 - Layout cleanup. Clarification of phases. Addressed change
to graveyard stack mechanism in domino-less game. Added Terminology
and Acknowledgements sections. Added Optional Rule section for
Fluctuating Kingdom Fame Points and Gabe's Random Goal section.
PDF,
(sig,
md5);
LaTeX Source,
(sig,
md5).
- v0.7 - Domino-less game option. (Thanks for the suggestion,
Gabe!)
PDF,
(sig,
md5);
LaTeX Source,
(sig,
md5).
- v0.6 - Copyright and License Update.
PDF,
(sig,
md5);
LaTeX Source,
(sig,
md5).
- v0.5 - Terms Update: Change spawn and creature terminology to
Peasants, Recruits, Candidates, Knights, and Training. Handled case
where no Knights of the same suit exist when the Doppelganger is
promoted from Candidate to Knight.
- v0.4 - Swapped the 10's, now the disrupters, and Jokers, the
thieves. Clarified the Wealth card and Disruption card semantics.
- v0.3 - Added the Doppelganger!
- v0.2 - Created spawn pool mechanism. Require Knight card values
equal to pips. Fixed typos.
- v0.1 - Initial incarnation of death, destruction, and mayhem!